Thursday, December 24, 2009

Unity3D

So I haven't made much progress with Marble Experiment lately, but that is due to me playing around with Unity3D Indie. It's quite a brilliant program and I encourage everyone to give it a shot.

I currently going through a couple hundred pages worth of tutorial right now, so the fun developing part will have to wait, but I'm feeling pretty pumped still. I want to go straight into a 3rd person Platformer type of game, and it's actually looking promising! As with any programming languages, there are dozens of questions always floating around in your head, but I'm trying to supress them right now so as to keep at it.

Marble Experiment hasn't lost all hope, though. When I said I haden't made much progress, it didn't mean I haden't made any at all. I've created "sticky forms" for the game which padden your fall, but also hinder your jump. Along with that, I'm designed the classic arrow bump, polished the graphics a bit, and added some HP/XP objectives. This game is going to have Boss(es), by the way. Oyah!

Anyway, I will post some screenshots in my next post, so stay tuned.

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