Still no screens, but for a new reason. I'm having some trouble with the views. But I'm getting help with it as we speak, so do not fret.
Some neat features for Enlitened now are a lot of small things. The main view in-game is set to follow a small light. This light follows you, but with a delay. This results in very smooth panning.
There is also a "terrain" feature. The nice thing is that the bumpy terrain in-game isn't just aesthetic, your player moves according to it. I hope this will make the game a lot more natural feeling.
This game will be sound-rich. Sounds for jumping, landing, running, dying, lights, finishing, enemies, it's going to be bounteous.
Another neat little feature is about your "Follower Light" which was talked about at the beginning of the second paragraph. It's normally a white light, but if it returns any dangers near by it will turn red. If the danger gets closer (or you do), it begins to fluctuate in size; giving you a broader view of the area around. It's a sort of mercy feature I suppose.
Anywho, that's all for now. Stay tuned!
Thursday, April 29, 2010
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